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Loot boxes

TLF ID A003652

In this lesson, students will create their own video game concept, complete with a loot box system. They will then calculate the probability of obtaining all unique items to form a complete set, considering the challenges this random system entails and how the gambling system inherent could lead to unexpected losses. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials required, links to supporting videos, student and teacher reflection points. This lesson is part of the GambleAware program from the Office of Responsible Gambling, Department of Enterprise, Investment and Trade, NSW Government.





Educational details

Educational value
  • Teaching and learning
Year level

9

Other details

Contributors
  • Publisher
  • Name: Department of Enterprise, Investment and Trade, NSW Government
  • Organization: Department of Enterprise, Investment and Trade, NSW Government
  • Description: Publisher
  • Address: AUSTRALIA
  • Resource metadata contributed by
  • Name: Education Services Australia Ltd
  • Organisation: Education Services Australia Ltd
  • Address: AUSTRALIA
  • URL: www.esa.edu.au
Access profile
  • Unknown
Learning Resource Type
  • Downloadable
  • Text
Rights
  • Copyright © 2022 Office of Responsible Gambling, Department of Enterprise, Investment and Trade, NSW Government. Free for use in Australian schools.